The youngest need play and sensations, the older ones a plot and a mystery, the parents names and dates. The walk is built so that every five to eight minutes the children have something to do: touch a warm stone, smell the sulphur, count the steps, find a cross. One hero runs through the whole route — Saint Abo: the children meet him at Metekhi, on the bridge and at the spring, and are glad to see a familiar face every time.
What your child will do
- Walks thirteen points of the old town — about three kilometres
- Meets Saint Abo three times and learns his story
- Touches, smells, counts and finds something at every point
Two ages in one group — and neither is bored
ages 5–7
Little ones
Senses and play: touch, smell, count, find.
ages 8–9
Schoolchildren
A plot, a mystery and a challenge: “guess why”.
Names and dates are for the parents, stories and characters for the children. The guide has extra depth for the adults while the children are busy playing.
The route, minute by minute
0:00 · Sachino
Queen Darejan's balcony
Grandfather King Erekle, who loved his wife Darejan very much.
12 min at the stop0:12 · Chekhov Street
The Poraqishvili house
An old house with a crown for a roof.
15 min at the stop0:27 · Metekhi Street
A story on the move
On the way to the church — a pause is never empty.
8 min at the stop0:35 · Metekhi
The church and the viewpoint
The first meeting with Saint Abo.
15 min at the stop0:50 · Metekhi bridge
The Abo relief
Abo again — now right by the water.
10 min at the stop1:00 · Abanotubani
The baths and the archaeological museum courtyard
It smells of sulphur — and here you can take a break: water and a toilet at the café.
12 min at the stop1:12 · Meidan
Samgebro, Surb Gevorg and Meidan
The dyers' street and the old square.
12 min at the stop1:24 · Betlemi
The climb to Betlemi church
If the children are tired, we climb without going inside, or cut it short.
12 min at the stop1:36 · Petkhain
Down the Petkhain stairs
We count the steps down to Asatiani Street.
6 min at the stop1:42 · Karvasla
Asatiani, Kote Apkhazi and Karvasla
The old caravanserai; there is a kiosk nearby for a snack.
8 min at the stop1:50 · Sioni
Sioni Cathedral
Saint Nino's cross of vine.
12 min at the stop2:02 · Shavteli Street
Anchiskhati church
The oldest church in the city.
10 min at the stop2:12 · Finale
The Gabriadze theatre and clock tower
Ideally timed for the angel coming out.
13 min at the stop
Included
- A guide for the whole family and the whole route
- Games and tasks at every point
Not included
- Entry tickets, where they are charged
- Transfer to the starting point
- Food and drinks
Who it's for
Families with children aged 5–9. About three kilometres on foot with ups and downs; a pushchair won't make it along the route. Stops for water and a snack are planned at the baths and at Karvasla.
Questions
How do we handle churches with small children?
We speak in whispers; girls and mums need a headscarf — many churches have them at the entrance. We explain this to the children in advance, while still outside.
What if my child gets tired?
We shorten the climb to Betlemi or go up without going inside.
Want this walk?
Tell us your dates and how many of you there are. We answer within a day — and we will say so if a different walk suits you better.
Led by our own team, not a certified-guide marketplace — that is GuideConnect, opening later.
Other family quests
A quest walk for children through the old town. Ten stops, ten legends, ten stamps — and a book the child takes home.
Falcon and Pheasant: a big quest through Old TbilisiTwo teams, thirteen stops and the legend of the city's founding, revealed halfway along the route. For families where both children and adults come along.
The Mystery of the Warm CityA detective walk through old Tbilisi: clues, counting on the move and the big mystery — why the city was named “warm”.
Old Tbilisi as a video gameFifteen locations, experience points, secret finds and a timed boss: the angel on the Gabriadze tower comes out at exactly seven in the evening.
The Tbilisi Guardians' Guild: dragons, cats and old stonesAn adventure for boys and girls raised on anime and fantasy: a guild, cat counters, a dragon on a column and the clock striking on the tower at exactly noon.
Keepers of the Old Town: a secret missionThirteen points, code names, cat and balcony counters — and the title of Keeper of the Old Town at the finale.
Updated: August 2026